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Extra resources for 3ds Max 9 Essentials (Autodesk Training Courseware)
Max. OK to accept the default settings. 11. At the bottom-right of the Render Scene dialog, click the Render button. 12. The rendered images display in the Rendered Frame Summary In this lesson, you built some simple elements, embellished them with materials and proper lighting, and completed a simple animation. You should now understand the overall workflow of a simple project. You can create objects, materials, lights, and animation, as well as make some adjustments to elements in the scene. Finally, you can now render your animation to a file for playback or distribution.
The SHIFT+Z keyboard shortcut has the same result. Viewport rendering set to Hidden Line Undo view operations with the viewport menu. 22 ■ Chapter 1: Getting Started Exercise 6: Orthographic View Manipulation 8. Turn on Zoom About Mouse Point for both Orthographic and Perspective views, and click OK. In this exercise, you will be manipulating a model in one or more orthographic viewports. 1. max. This is a rough block-out of a scene that you will be working on in more detail later. 2. Right-click the Top viewport to make it active.
8. Leave the time slider on frame 60. Frame 60 is the frame where the ball changes direction, as you would expect from hitting a bumper on a pool table. 9. Click the key at frame 60. It turns white, and the mouse cursor becomes a left/right arrow while over the key. 10. Drag the marker to frame 40. 11. Play the animation again. The ball gets to the bumper more quickly now. Viewport UI Elements The viewport right-click menu controls rendering levels and the configuration of the viewport layout You can break down the controls of the viewports into two general areas.
3ds Max 9 Essentials (Autodesk Training Courseware)